I remember a time when I started with like 50-60 fps and, after 3 hours of playtime, I was at like 25 fps in hyperspace. Some parts of the Mod Pack are stand-alone Uti. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. The_TrashMaster • 4. Yes; I increased the cap to 20, doubled the skill points, and I've used someone's mod that allows you to pick all skills so I have all skills unlocked at max level. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. Or turn off your integrated in device manager and run the game normally. . Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. ) Find the planet that you want to edit. That all changed when the lag monster attacked. It's important that your CPU can reach its maximum single core performance of 4. I also stream Starsector on Twitc. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. Go to your starsector install and rename the jre folder to jre7. This won't address the issue that the more ships you allow deployed, the more hesitant. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. Formerly, known as Starfarer, Starsector was released in 2013. Best. However: total DPs in a fight are capped at. 7ghz. With this you don't waste any resources. I have a 3070 and was wondering if I could make some use of it playing starsector. 7. For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. The large ripple uses a lot of video memory. You don't need most of your fleet at this point. Combat Readiness (CR) is a general measure of a ship's logistical status. Removed extra skill point scaling. [Important!] Modded. Well, the solution to my car leaking is to just keep adding oil. Spoiler. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. • 2 yr. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. For 5 DP they're monsters. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. Open "settings. 654 votes, 102 comments. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. Just wanted to share this horrid thing with someone. O. This can be changed further in the json settings file. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. You should adjust exp gain bonus for. r/starsector •. I like being able to eventually get everything. I followed the tutorial on this post if anyone needs it. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. 5 GB to up to 6 GB of RAM! - YouTube. The shaderLib mod locks my game at 30 fps. 15. This is especially annoying in Warzone since it can last a long time and I can't really do shit. If you ask on the discord they can give you files for that. json and set them to however you like. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. json with notebook++ and you'll find this around line 528 :Starsector. •. In Starsector, as long as your guns cover the approach vector, you're safe; there's no submarine equivalent that a capital cannot deal with. The skill tree is very similar to the previous tree. 47K subscribers in the starsector community. r/starsector. the harder the fps loss will be. Now you have two options! Keep that in mind that exp require for after level 40 is massive. For fast, nimble ships that use hit and run tactics, caps are better. Right click on the Starsector shortcut and see if you've got the option for "Run with graphics processor ->". If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. On Windows, it's in the installation directory. or set a max fps limit within the game or video control panel if possible. 96a – Now works in the campaign! Thanks Histidine! – Caps Lock for 2x speed-up in campaign. Logged. ini and change "enableShaders":true" into "enableShaders":false" . The Odyssey in the other hand is an amazingly fun circle strafing gunship. Open that sucker in a text editor like Notepad. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Previously in 0. g. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. These three are already functional, and I plan on adding many more. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Campaign is very slow, combat is normal. If you're smart, make a backup of this folder before editing. EG. There are mods for that though. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a resource hog for sure, try to disable it and see). 96a-RC10). captains and officers), and 3,020 names for stellar objects (i. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. As an owner and user of a laptop I consider a potatoe, these "specs" make mine look like a high-end rig. And the ones I removed, for comparison. For slow ships that like to stay at the frontline for extended periods of time, vents are better. 1a-RC6] Fast Engine Rendering v1. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. . orgil-sf • 4 yr. Version 0. As the title says, so be careful when updating them as for some reason my fps went from 45 to 60 depending if I time sped up, to 5fps whilst orbiting a planet. I wonder if the dev will switch to lwjgl 3 and thread it a bit better (MT lighting calcs). com) Does anybody know if by chance this mod still works with the current version of starsector. 3. k1llerk1ng. I realize that my hardware is quite dated. 5. "vsync":true --------> "vsync":false. You should be OK. Join a faction to gain useful support and represent them in war and peace, or start your own. xedralya. When it reaches full flux cap, set your fleet to eliminate. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. e. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. I've grown fond of this combat ring/star type of abomination. the Eradicator, Falcon, and Fury. Open up "campaign. This was worse in . 8 FPS at launch. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. Open in notepad, find "playerMaxLevel", change value to whatever you want. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The brawler LP variant. I have to rstart the game then. It gradually decreases the amount of experience required after level 35 for each level up. I have to rstart the game then. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The new skill system is bad. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. ago. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. 9a. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. json. 1 will cause your fleet to suffer 10% more damage. I wouldn't mind smaller, fewer fleets. 0 coins. It allows to slow down/speed up any singleplayer game. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. 5. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. 0 coins. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. In vanilla Starsector, the max deployment width at the start of combat is 240. Maybe throw in some crazy discoverable tech to make the gates work. Blueprints List (Starsector 0. So you can set a 0. As stated before, Vanilla does not leak memory, and most good mods do not either. Go to starsector r/starsector. These are meant for broader use within the. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. json in a notepad editor or similar and then search for maxShipsInFleet. IMO the Conquest is a boring artillery platform you give it to your AI officers for long range fire support. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. There are 3 things you can do regarding Deployment points. I went from mid 30's to mostly keeping 60fps the whole time. del-ra. I've always had FPS problems with this game, and i don't know for the life of me what to do with it. "maxShipsInFleet":30, Increase the number of. Advertisement Coins. Uploaded: 13 Dec 2018 . 46K subscribers in the starsector community. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. Advertisement Coins. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. xml" using Notepad++. 5. These are meant for broader use within the Starsector. Couple of points: You can increase your fleet "combat ratings" by changing +Nav, +ECM, +ECCM (nav is movespeed, ECM is weapon range, ECCM is missile bonuses). Ive tried to change Vsync to "false", dedicate 4gb ram, and run with java 8 but with no luck. 8a. Just wanted to share this horrid thing with someone. Thank you. Requires a GPU that supports. So, turning on verbose logging from Starsector's settings. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. This is true for both unmodded and modded. . Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 2 speed with ctrl+B as a key combination, for example. Starsector > Bug Reports & Support > Unexpected Low Performance . 30 - 0. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. •. Go to starsector r/starsector. CryptoGet a few ships to act as glue, bolster your fleet in combat. With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Combat Readiness (CR) is a general measure of a ship's logistical status. Author Topic: MOVED: So I've hit the credit cap at 2 billion, but now I'm in debt. The start of an abomination, dubbed the "moderately cursed ship pack". Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. 8. Click Command at the bottom of the screen and then select Doctrine. 5 GB of memory for the JRE Heap. Get a few dedicated cargo, fuel, and personell ships. Enjoy! So long story short. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. 1. The problem is when you get into the cooler fights like station fights, multiple cap fights etc the game starts to lag real bad if you have a bad graphics card. This helps a lot but makes all edges jagged (totally worth it). Colonies are player-owned settlements on planets within the sector. Then change the value to whatever you want. Bounty Hunt, Colonize, Wage W. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. csv file. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. aieght, so listen up, you can modify the settings in the game files to extend the max amount of battle points available, so you need notebook++ to open up the file, heres the folder hierarchy: starsector>starsector-core>data>config>settings. Dominator. hullmods. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. But nevertheless I get better performance with more modern games. But 0. Go to starsector r/starsector. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. - fullscreen. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 3. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. Another way of looking at it: Caps make you tankier (i. 3 (2023-08-24). Spamming ieds will generate uh, quite a bit of lag though. Overview. . 9. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Hazard rating barely matters. /shrug :) Mode_ • 8 yr. . Droll12 • 3 yr. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. ago. Send Realistic Combat damage through the modification system before applying it. I realize that my hardware is quite dated. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. •. Factions like Vic really add nice ships with their unique style. There will be artifacts and glitches if you make the multiplier too. As long as there are not too many fighters it runs at 20 fps+ at max deployment. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. You could compete or you could fight for the highest bidder. riesenarethebest • meatbag • 10 mo. r/starsector. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. : The more DP your entire fleet has, the more you get to deploy. Mods are listed in alphabetical order within their. "vsync":true --------> "vsync":false. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. However when I'm monitoring my gpu and cpu usage it's showing quite different. There’s the Fleet Size by DP mod that is probably what you want. Performance/FPS issues. 8. afaik, bring more ships and have higher leveled officers. Try updating to jre8, assign 8 GB ram. The battle should take place in the core sector. This. However: total DPs in a fight are capped at. The problem with large missiles is that you can mainly stick em on capitals. the discord server also has a page for the basic enhancment mods. This is the easiest general way to direct battles. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. This is 95% because of hyperspace storms. - Donations! SA Forums - Something Awful - Search the ForumsIncreases the render distance. 7) 60fps 98% idle. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. on Today at 04:26:09 PM Modding Resources. Give your cap a rallying point so it knows where to orientate itself and issue a disengage order on the ships they are chasing. However, that warning comes up for both my older save (slow) and newer saves (normal speed). give it a look. Get elite shield modulation & sensors. If you have the Console command mod you can use the command AddOrdinance [amount you want]. 75 to whatever you want, like 1. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. 30. You manage them via the agent tab in the Intel section. DauntlessDuelist. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. Which at 20 burn in hyperspace is 60ly per month (60 x 625= $37,500 max). (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. When using mods, just flying around drops me to 21FPS, and when using. 5 GB of memory for the JRE Heap. Starsector is highly customizable even without mods so you can tweak it to your liking. Cap battlefield objectives. In "starsector-coredataconfigsettings. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. If you're just after skill point btw, you should increase the skill points per level (same file, skillPointsPerLevel) instead of the level cap. Turn off Vsync and change frame rate cap in settings. Removed extra crew bonus. Mods are listed in alphabetical order within their. You can also edit the settings. Go to starsector r/starsector. Step 2. Oh, and I added the mod that exposes the variables for the skills that. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. However, CPU never seems to consistently stay above 20% utilization on Starsector even though I'm constantly getting 20ish FPS. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. ago. There's no reason why it'd specifically cap to 144, though - that has to. Reverted numerous weapon balance changes. Mods that add new markets are especially bad, and i think adjusted. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. Thanks in advance! Go to Starsectorstarsector-coredataconfigSettings, find "maxIndustries" change the numbers to whatever you want. Uploader: TheTartiflette. starsector-coredataconfigsettings. The only solution then is to restart the game and everything goes back to normal. 00hz. : The more DP your entire fleet has, the more you get to deploy. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. You could restrict your mods a bit. Fleet composition changes based on what you are doing. Reduce FPS. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. . Version 0. costs and shields over armor. I use 4 of them, though officer'd. Just wanted to share this horrid thing with someone. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). ago. I have a 144Hz display. • 1 yr. sh file. – Updated for Starsector 0. Turn the Image Sharpening to On and set the sharpen to around 0. Game caps at 144 fps even when changing json settings. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. This happens after more than 1 or 2 hours of countinuous play. json file to allow you to transfer items quickly using the Alt key. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. Click Command at the bottom of the screen and then select Doctrine. goto starsector core > data > config and look up "maxShipsInFleet". It's important that your CPU can reach its maximum single core performance of 4. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. e. 3. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Before I get into it. Spoiler. Late Domain modified Cruiser-school tactic, explained through Paint. Another easy solution would be the good old cheat engine. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation. I have a couple of questions though: Any mod recs? Nothing crazy like total overhaul stuff but for things like. The person who sends you there says that you can repair them for free in the station. json " "maxIndustries":[1,1,1,2,3,3,4,4,4,4], " Change it to whatever numbers you want. 1a-RC8 Then modified vmparams to use: -Xms6144m -Xmx6144m -Xss1024k And turned off vsync and capped frame rate at 60 in the settings launch with 1920 x 1080 fullscreen The vanilla game typically runs at 60 FPS and ~50% idle, which is perfectly fine, although I think the idle is lower than it should be. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. (100~300) Since high-tech ships have shorter operating time. They get like 15 fps in normal battles. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). Dev mode can be activated by editing settings. New factions. - open up the settings. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. by SubjectDramatic2122. though after brief search i cant seem to find it. Do note, however, that it will not fully activate it (e. 1 / 2. Specs Windows 8. Yes, search for: "maxIndustries": [1,1,1,2,3,3,4,4,4,4], in settings. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. select card -> high performance NVIDIA processor. I've done a lot of tinkering in settings. The only solution then is to restart the game and everything goes back to normal. Features. Let me try this out, I hope it works. Colonies were added in version 0. 7:if you are able to locate GUI/UI file, you should be able to change it. But for the most part. 2D RPG/Trade/Fleet Combat Game. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS.